//==============================================================================
// Mountain giant_anim.txt
//==============================================================================

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}
//==============================================================================
define Helmet
{
   set hotspot
   {
      version
      {
		Visual Helmet Norse Mountain
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_BirthA
				connect HOTSPOT norsebirthSFX hotspot
			connect TOPOFHEAD helmet hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_idleA
	    connect TOPOFHEAD helmet hotspot
		 

         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
		DamageLogic 0 25 50 75
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_boredA
		connect TOPOFHEAD helmet hotspot
         }
      }
   }	
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_FlailA
			connect TOPOFHEAD helmet hotspot
         }
      }
   }	
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
		DamageLogic 0 25 50 75
      set hotspot
      {
         version
         {
            Visual Special N Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
//anim Groundsmash
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_specialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.6 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
//-- end auto generated section
	length 3.0
			connect TOPOFHEAD helmet hotspot
         }
      }
   }	
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		DamageLogic 0 25 50 75
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
         version
         {
            Visual Special N Giant_KickA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
         version
         {
            Visual Special N Giant_KickA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
         version
         {
            Visual Special N Giant_KickA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
         version
         {
            Visual Special N Giant_KickA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector 
   {
      set hotspot
      {
         version
         {	
               Visual Special N Giant_KickA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
         }
      }
   }
}


